Allow the tank time to pickup the boss after the stun wears out and be ready to break down how to best approach this fight and the tactics needed to achieve Maiev Shadowsong. Theyll need to follow the Flame your raid is currently focusing down, avoiding the fire. Every 30 seconds a random raid member receives the Parasitic Shadowfiend debuff. And a temporal discombobulator! Plate: Inferno Tempered Boots: 36 stamina, 45 fire . Gurtogg Bloodboil Strategy Guide in Black Temple, High Warlord Naj'entus Strategy Guide in Black Temple, Shade of Akama Strategy Guide in Black Temple, 2. While Illidan is stunned, he will take double damage. Agonizing Flames makes Phase 3 slightly different to Phase 1. A cloak with the Fire Resistance enchant will be another very efficient source of Fire Resistance, and 1 more piece of Fire Resistance gear from the list below should get you to about 300 Fire Resistance unbuffed, or 370 resistance with Fire Resistance Totem or Fire Resistance Aura, with the cap being 365. only used in a certain phase. The flames however hurt, so your main tank should begin moving Illidan away from his original spot the moment he leaps into the air, so your melee DPS are out of the fire as soon as possible. Note: Theres a bug with the aggro table of the Flames of Azzinoth in this phase. sure to turn and quickly kill the Parasitic Shadowfiends that are They're increased to 5%. Here you can find Guides, News, Tools, Forums, and more for WoW Classic, TBC Classic, WotLK, and Shadowlands! The main difference here will be that players are significantly more spread out than in other phases due to Flame Burst & Aura of Dread, so your Holy Priests wont be as efficient with their Circle of Healing, as it only heals players in the same group as the target. Warlock is used for this job. stand out on the side of the raid, away from other members. If you handled Phase 2 successfully, Phase 3 will be an absolute breeze. kill anyone they reach. tanks time to pick the boss up before continuing DPS. About 80 seconds into the phase and every 40 seconds thereafter, Illidan puts a Dark Barrage on a random raid member. Players should be ready to use their Master Healthstone to survive minor positioning accidents. target. Fireball, while still being mindful of the warglaives' positions. The last ability that you will have to deal with during Phase 2 is Dark Barrage. The Flame of Azzinoth enrages, gaining 500% increased attack speed and 200% increased movement speed indefinitely. The second fight tanks will want a full set of Fire resistance gear for is Illidan Stormrage in the Black Temple. Therefore only tanks and melee damage dealers have to take care. Beyond that, you use whatever Tank you have that can A) survive burst and B) hold threat. Players finally have the chance to fight the Betrayer upon reaching the Temple Summit, the final section of the Black Temple raid, accessible only after defeating the Illidari Council. Simply find the trap that has been dropped by Its was also useful when fighting Mages or Warlocks who leaned toward fire-based spells. Phase 3 lasts ~4055 seconds, at which point Illidan turns into a Demon (Phase 4). Illidan can be considered a difficult boss, as he has This can be highly problematic because he only resets threat when naturally transitioning to and from Phase 4 due to the timer Phase 4 to Phase 5 does not result in a threat transition, meaning the players on top of the threat meter at the end of Phase 4 are likely going to suffer a horrible death as soon as Phase 5 starts. San Jos Fire Dept. should be playing safe and aiming to survive. outside of the raid with a Frost Trap ready. Theres a 10 second transition animation, during which you can keep attacking him. If you get him down to 30%, however, he will transition to Phase 5. at once. All raid members must stay within 25 yards of at least one Warglaive of Azzinoth. the Flame of Azzinoth will charge that player and trigger Move away from allies when afflicted with. Phase 5 Illidan will Enrage temporarily, greatly increasing This is most easily accomplished by staying in the area between the two circles. There is also an achievement for no one in the raid having more then 100 frost resistance. Shear requires Mobikon-atiesh February 19, 2021, 10:02pm #17 Here's what the Moonkin Form ability reads: Shapeshift into Moonkin Form. Some day I'll be making my own games and I humbly hope you play those too! Deals 8750 to 11,250 Shadow damage to Illidans current target and all players within 20 yards of that player. threat. Illidan Stormrage is a longer fight with many (lore) If you're tanking the second one it's recommended to be FR capped (365). You are most likely going to encounter Illidans mechanics in the following order: Shear > Parasitic Shadowfiend > Shear > Flame Crash > Draw Soul > reset. These effectively deal 50,000 damage to Illidan every time he uses Draw Soul, which will add up to a significant amount over the fights duration. A setup with five groups results in a cross pattern - one group in the exact center of the circle, and one N, E, S, W, each 6 yards away from the center group. The Flame tanks need two healers each, the remaining 4-5 healers heal the raid. Illidari Council Mortal Strike or Wound Poison debuff on the boss, as The fight consists of five phases, and good positioning is the key to success. Illidan Warlock tank overview. Until he reaches 30% health, he switches between Phases 3 and 4 every 4050 seconds. Additionally, Maiev Shadowsong enters the battle. For the remainder of the encounter, Illidan periodically unleashes the power of the demonic force within him, using those dark powers to assault his foes, before returning to his natural form. This fight can last ANY raid member is more than 25 yards away from either Blade of Azzinoth, Due to the way Illidans Shear ability works, you will need a Protection Warrior or a Protection Paladin main tank Feral Druids will not work. This debuff can stack up 99 times, making it extremely obvious that nobody should be near Illidan. Contents 1 Abilities 1.1 Normal Form (Phases 1, 3 and 5) 1.2 Flying (Phase 2) Since neither Fireballs nor Eye Beams can happen during a Dark Barrage, all raid healers have to immediately start spam healing the Barrage target. First kills (prior to patch 3.0.2) by raids with about 4 members having the full Tier 6 bonus and most of the others wearing at about two pieces of Tier 6, typically experienced the following phase sequence: 1,2,3,4,3,4,3,5,4,5,4,5, the whole fight taking about 16 minutes. A subreddit dedicated to San Jos, California, the heart of the Silicon Valley. Fire Resistance Gear for Protection Paladins While doing Molten Core and Blackwing Lair, it is possible you will need some Fire Resistance gear, especially for Ragnaros and Vaelastrasz the Corrupt. of fire, and anyone debuffed by Parasitic Shadowfiend will run to the If a demon targets the warlock tank, this demon must be killed very quickly. When the Parasitic Shadowfiends spawn, the mage Frost Novas them and nukes them down quickly (usually with help from some other damage dealers). This phase is the most difficult of the whole encounter, therefore all DPS enhancing cooldowns ( [Heroism]/ [Bloodlust] etc.) Flame Crash - Illidan jumps up high and lands in a patch of blue flame directly underneath his current position. Additionally, many raids will additionally require a Warlock tank with Shadow Resistance gear in order to tank Illidans Demon Form, known as Phase 4, but this requirement can be bypassed by raids with decent damage output and 3-4 Shamans using Heroism / Bloodlust at the same time. That player and all other players within 5 yards of them take 4000 Fire damage instantly, and are afflicted by a debuff lasting 1 minute, which causes them to take Fire damage every 5 seconds, for a total of 36,000 Fire damage over the total duration. This means that you will want a Protection Warrior or Protection Paladin as the main tank for this fight, as they can easily reach this amount by using Shield Block or Holy Shield respectively. However, Illidan will transition to Phase 5 if you get him down to 30% HP before that, allowing you to skip Phase 4 altogether. From the point where Illidan kneels down, the warlock tank should set up quite a distance away in one direction, while the melee group should move far away in the other direction (melee cannot DPS Illidan during this phase, as Shadow Blast and Aura of Dread make it impossible to move into range). Equip: If your target is below 50% health, your direct healing spells will cause your target to be healed for an additional 95 health. Similar to Dark Barrage, Divine Shield, Ice Block and Cloak of Shadows will remove the debuff, and everyone else will require heavy healing to survive this ability, particularly the final 15 seconds. During Phase 2 no combat or self rez should be used, since upon rezzing players may be susceptible to charge (even though being close enough to a Blade). Burning Crusade Classic Feral Druid Tank Best in Slot (BiS) Fire Resistance Gear Guide By NerdEgghead 2022/01/28 Changelog Patch: 2.5.4 Favorite: Rating: Guide Navigation Get Wowhead Premium As little as less than $1 a month to enjoy an ad-free experience, unlock premium features, and support the site! Throughout the fight there are random damage-over-time debuffs being placed Do not look into his eyes! We will When both Flames of Azzinoth die, Phase 2 ends and Phase 3 begins. Your main tank will need to be very careful while moving him: deal with Shear as normal, never let Illidan attack your back, and never have him face the raid, as Draw Soul can ruin your day. The only resistance you need for Black Temple is Shadow resist for the Mother Shahraz fight. Check out below for a full Phases 2 and 4 have Your remaining healers will all need to raid heal here, as raid damage will be very high, and itd be beneficial to have a single healer assigned to healing the Dark Barrage target as their main priority. The time has come to face Illidan, . Illidan channels a blue beam from his eyes, targeting the ground. on random raid members, be sure to quickly top them up. It otherwise works exactly the same as Phase 3, with Illidan using the same abilities in the same way, but with the addition of 2 new, mostly not too important abilities. Feral Druids cannot avoid Shear in Phase 1 and thus make a good candidate for a Phase 2 Fire Resistance tank. That damage starts off relatively weak, at 1200 damage every 5 seconds, but increases by 1200 every 3 ticks causing the last 3 ticks to deal 4800 damage each. Illidan has no (known) hard Enrage timer. Therefore it is highly recommended that you dont use your Heroism / Bloodlust here. throughout the entire fight. victory in this final battle. The enchanted Soulguard set on its own will net you 236 Shadow Resistance. Illidans pull is one of the most straightforward pulls in the game. So each time you're hit by Chaos Blast, you'll take 1675 . This Melee DPS will want to spread out into multiple groups behind the boss Your entire raid stacks up on one spot, preferably by the grate in the middle of the room, while the tank faces Illidan away from the raid, with your melee DPS all stacked up behind Illidan. Illidan himself hits extremely hard, so their life will already be pretty difficult, so here is a condensed explanation of how to deal with them: Your main tank will always be the only person getting hit by Draw Soul if youre executing the strategy right. You can also see him live on Twitch. Periodically, the tank has to move to get out of Flame Crash. This is the main thing you will have to worry about during Phase 2. The city funded two more locations at Roosevelt and Southside community centers, which closed in 2021 when a contract with LifeMoves expired.In November 2021, a temporary safe parking program in . a while, so be sure to conserve Mana as much as possible. Cast every 10 seconds, and is always paired with Blaze. When below 30%, he switches between Phases 5 and 4. He will kill any tank attempting to tank him normally in 1 hit. Illidan Stormrage, (lore) Tanks: Fire Resistance Tanks need fire resist for Illidan's Flames of Azzinoth (there's 2 Flames which means we need at least 2 FR geared tanks). As Illidan uses Eye Blast every 40 seconds and the flames persist for up to 75 seconds, there will be periods of time where theres multiple patterns of flames up at once if both sides have a trail of Demon Fire, your melee DPS should stack up on south side of the grate, away from other groups. With sufficient DPS, you may only see it once during Phase 2, but most groups will likely see it 2-3 times. pick the boss up and establish aggro before starting to DPS. The Betrayer meditates on the court just beyond. now continue to alternate between Phase Four and Phase Five until Illidan is To maximize the effectiveness of [Chain Heal] and [Circle of Healing], it's a good idea to set up in several tightly clustered groups. than usual. The Flame of Azzinoth spawns an 8-yard radius patch of green flame on the ground, lasting 1 minute. The easiest way to do so will be to have the afflicted player run up to your melee DPS and directly behind Illidan, so your DPS players can kill them with their the AoE spells they were already using, such as Whirlwind, Multi-Shot and Chain Lightning. Players inside the blue flames will take 2000 Fire damage per second. @SJPD_PIO. (2) Set: Your melee attacks have a chance to increase your haste by 180 for 10 sec. Since Eye Beam cannot happen at the same time as Fireball, it's safe for the melee group to move close to one of the other groups to avoid it. Akama: Beware his gaze! Shadow Prison for 30 seconds, then a short RP event will play where I have gone onto the PTR on two occasions to test out . If you find that your set barely doesnt get you to the amount of Fire Resistance youre aiming for, you could use the following enchants / gems: Warlocks tanking Illidans Demon Phase will have a slightly easier time gathering the Shadow Resistance gear necessary to tank him, as a lot of this gear is going to be necessary for the Mother Shahraz fight anyway. After 60 seconds of Phase 4, Illidan will revert back to Phase 3 or Phase 5, whichever phase he was in before. * Flame Burst - Illidan throws fire upon the entire raid for around 3.5k damage every 10 seconds . Use Active Mitigation defensive abilities to survive, Move Illidan Stormrage to avoid damage taken from. Flame of Azzinoth are dead, Phase Two will end and Phase Three will Where your raid would stack up so as to maximize the benefit of raid healing in Phase 1, in Phase 3 you will want everyone to spread out, and be more than 5 yards away from other players. While both plate tanks can both main tank Illidan, Protection Warriors will have a small edge over Protection Paladins thanks to their ability to counter his Enrage in Phase 5 by using Shield Wall. want to avoid being hit by Shear, tanks and melee should avoid patches tank with full Shadow Resistance gear, usually a Shadow Demons at his feet. Blizzard This is a 10-yard AoE . You want to avoid multiple people getting hit by it, because its damage adds up quickly. The only thing that matters is that they can reach the Fire Resistance cap (365) while buffed by Fire Resistance Totem / Fire Resistance Aura, while remaining crit immune, as the Flames of Azzinoth can kill them with unlucky crits. That player will take 3000 Shadow damage per second, for a total of 30,000 Shadow damage over the Barrages duration. Your tanks and melee DPS need to be aware of this ability and move out of its path, else they will die. But they lacked vision. @SJFD. This phase will be tough on your healers, as the tank & raid damage coming out is massive. Only one form of tracking can be active at a time. now needs to be looking for Cage Traps dropped by Maiev then makes a dramatic entrance, informing Illidan that she is angrier than us, and then the fight resumes, slightly more angrily than before. Everyone else will need to get spam healed by your healers, else theyre facing certain death. Classic Era Servers Now Medium Population! Illidan jumps high in the air and comes crashing down, dealing 925 to 1075 Fire damage to every player within 10 yards of his original location, and then summoning a 10-yard radius patch of blue flame on the ground, lasting 2 minutes. 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